Well, here it is at long last. Thanks for your valuable input fellas. It is interesting to look down the blog and observe how much the image has evolved. How are your paintings coming along?
Wicked work, congrats on being the only one to follow through with this SO FAR (I'll get mine done! I swear!). Great work on the masonry, and the sky looks impeccable, masterful rending on those wisps of clouds. Lots of detail, that brick work on the far wall is superb. I think my only remaining crit would be to use some stronger red highlights to pop out that front wall with the skellies.
Great work defining the forms on the structures and bus specifically. The ghosts look good and translucent. Really great job man! Is that a broken down diner in the back?!
Thanks very much for your glowing critiques! I think I will do a wee bit more work on the foreground...before I include it in the reel I send to Bethesda!...and indeed that is a former diner in the background i was going to letter that sign perhaps to make it a little more obvious but I couldn't think of a way to make it legible at that distance.
hey joshy. this is looking absurd. Well done man. I would love to see you play with the saturation of the foreground, midground background elements man. Its post apocalyptic, Im seeing a haze of sand and smog. I think if you drop the background's saturation dramatically, and then make all the mid ground objects (besides maybe your focus) a tad less saturated it'll really create depth.
if you dont want to touch the mid ground, perhaps try making the foreground a tad blurred/less saturated. Its a tad difficult to navigate around the image. Lead the viewers eye with visual clues like that
Wicked work, congrats on being the only one to follow through with this SO FAR (I'll get mine done! I swear!). Great work on the masonry, and the sky looks impeccable, masterful rending on those wisps of clouds. Lots of detail, that brick work on the far wall is superb. I think my only remaining crit would be to use some stronger red highlights to pop out that front wall with the skellies.
ReplyDeleteGreat work defining the forms on the structures and bus specifically. The ghosts look good and translucent. Really great job man! Is that a broken down diner in the back?!
Thanks very much for your glowing critiques! I think I will do a wee bit more work on the foreground...before I include it in the reel I send to Bethesda!...and indeed that is a former diner in the background i was going to letter that sign perhaps to make it a little more obvious but I couldn't think of a way to make it legible at that distance.
ReplyDeleteWhat DPI were you using for the piece?
ReplyDeletehey joshy. this is looking absurd. Well done man.
ReplyDeleteI would love to see you play with the saturation of the foreground, midground background elements man. Its post apocalyptic, Im seeing a haze of sand and smog. I think if you drop the background's saturation dramatically, and then make all the mid ground objects (besides maybe your focus) a tad less saturated it'll really create depth.
if you dont want to touch the mid ground, perhaps try making the foreground a tad blurred/less saturated. Its a tad difficult to navigate around the image. Lead the viewers eye with visual clues like that